It was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre. A young Japanese swordsman/adventurer named Eiji Shinjo, who has spent the past few years searching for his long-lost older brother, Sho, enters the legendary Battle Arena Toshinden tournament hosted by a mysterious organization known only as the Secret Society, along with seven other traveling fighters, the fighters themselves being Eiji's best friend/rival, Kayin Amoh, a Scottish bounty hunter who seeks revenge against the previous tournament champion of last year for the death of his foster father; Sofia, an amnesiac Russian private detective who is seeking her long-lost past memories; Rungo Iron, an American miner who is determined to rescue his kidnapped family from the Secret Society; Fo Fai, a Chinese magician/serial killer who enters the tournament in order to satisfy his personal bloodlust; Mondo, a Japanese ninja who is undertaking an infiltration mission for a rival group of the Secret Society; Duke B. Rambert, a French knight seeking revenge against Eiji for a past defeat; and Ellis, a cheerful and kind-hearted orphaned dancer who is seeking personal answers regarding her long-lost missing father. The game is based mostly on the original PlayStation version, but it includes a slightly altered story mode and an early appearance of the character Uranus and the Battle Arena Toshinden 2 version of Gaia (without his armor). This movie seems to portray the Battle Arena Toshinden in a much-more lighter tone than the game. [23] However, during their 200th issue leadup in 2005, they ranked Battle Arena Toshinden as their single most overrated game. Eiji progresses through the tournament and ultimately comes face-to-face with the tournament's sponsor, the mysterious Gaia and even though Eiji manages to hold his own against Gaia from within their final battle against each other, the tournament is unexpectedly halted when it is soon discovered that Gaia is holding the competition without the Secret Society's permission, with the intention of acquiring fighters in order to help him overthrow the organization as a part of his personal vendetta against them. Battle Arena Toshinden is a Japanese versus fighting game. Duke B. Rambert - An arrogant French knight who seeks to find and defeat Eiji to avenge a past loss to him. A new Tōshinden (闘真伝) game was unveiled in Weekly Famitsu in 2008. Battle Arena Toshinden (闘神伝) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and PC. It is the sequel to Battle Arena Toshinden, and was a departure in that it was developed for arcade first, whereas the original had been console exclusive. Each character in this game is equipped with their own, unique weapon which aids … According to Next Generation, the Saturn release had "disappointing sales" in Japan, which they attributed to the strong association of the game with the PlayStation (due to the use of the character Ellis in Japanese ads for the PlayStation) and its weak use of the Saturn hardware when compared to Virtua Fighter 2. The gameplay wasn't all bad, it was simple … Players move using the directional pad. The player can move in 3D around the 3D arenas using the L/R shoulder buttons, which can be used to dodge projectile attacks or get away from a dangerous spot. Work on the Saturn port began while the PlayStation original was still in development. He seeks to avenge the death of his foster father, who was killed by the previous tournament's champion from last year. ", https://web.archive.org/web/19970811123729/http://www.gameinformer.com/sep95/tohshin.html, "PlayStation Leads Videogame Industry with Aggressive New Price Structure; PlayStation Game Console to Retail for $149 and PlayStation Software to be Targeted at a MSRP of $49.99 or Less", "Ehrgeiz Developers Working On Toshinden Revival", "Make Your Own (Simple) Combos In Toshinden", Playmates Interactive Entertainment, Inc. page, https://en.wikipedia.org/w/index.php?title=Battle_Arena_Toshinden&oldid=993914248, Multiplayer and single-player video games, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License. If you play the game, you'll notice that the theme is so much darker than the one you see … Battle Arena Toshinden (バトルアリーナ闘神伝, Batoru Arīna Tōshinden) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and MS-DOS. [4] Work on the Saturn port began while the PlayStation original was still in development.[5]. Battle Arena Toshinden would have benefited from an option to change to a faster game speed. Gaia is forced to flee into hiding while leaving Eiji no closer to finding his long-lost older brother. The game was also ported to the Game Boy by Takara in 1996, titled Nettou Toshinden in Japan. It also supports resolutions up to 640x480. Players can also run by quickly tapping the forward directional button. They particularly praised the texture-mapped polygon graphics, original fighters, myriad moves, unique style of play, and the sidestep move, commenting that "The only problem with this slick defensive move is that from some viewing angles, the fighters obstruct the front of the screen, making it impossible to see where a move is coming from. Battle Arena Toshinden (known in Japan as Toshinden) is a 3D weapon-based fighting game developed by Tamsoft and published for the Sony PlayStation on January 1, 1995 in … In the third game, each of the "bad guys" has Sho Shinjo as the last opponent. During the late 1990s, the game was followed by three sequels, Battle Arena Toshinden 2, Battle Arena Toshinden 3, and Toshinden 4, as well as three spin-off games: Battle Arena Nitoshinden, Puzzle Arena Toshinden, and Toshinden Card Quest . Eiji Shinjo - The main protagonist of the series. Developed by Digital Dialect, the DOS port added an exclusive new character, Earthworm Jim, complete with his own unique arena music, but he only uses the moves of Rungo Iron. It is titled War Budokai, roughly translated as War Tournament. [18] IGN gave the game a score of 7 out of 10 in 1996, by which time it was seen as slow and "not as impressive" as the more recent Tekken 2, though they praised Toshinden for important innovations to the fighting game genre, such as taking "the fighter into true 3-D" and "one little move" that "changed the fighter forever" with the introduction of sidestep movement. Leon is one such bad guy. [32] Battle Arena Toshinden Remix for the Saturn sold 84,231 units in Japan,[29] bringing combined sales of the PlayStation and Saturn versions to at least 1,313,806 units sold in Japan and the United States. Electric Playground gave the game a perfect score of 10 out of 10 in 1995. Eiji progresses through the tournament and ultimately comes face-to-face with the tournament's sponsor, the mysterious Gaia and even though Eiji manages to hold his own against Gaia from within their final battle against each other, the match is unexpectedly halted when it is soon discovered that Gaia is holding the competition without the Secret Society's permission, with the intention of acquiring fighters in order to help him overthrow the organization as a part of his vendetta against them. It was one of the first fighting games to boast polygonal characters in a 3Denvironment, and features a sidestep maneuver which is credited for taking the genre into "true 3D." North American cover showing Eiji and Mondo engaging in battle, "Battle Arena Toshinden takes the fighter into true 3-D, but is it enough? A worthy Virtua Fighter clone, Battle Arena: Toshinden pits a group of brave warriors against the evil Gaia and his henchmen. The game is based mostly on the original PlayStation version, but  is a 2D versus fighting game, instead of 3D, drawn in super-deformed graphics. A young Japanese traveling swordsman/adventurer who seeks to find his long-lost older brother, Sho. Kayin Amoh - A Scottish (later retconned as English) swordsman/bounty hunter who happens to be a friend and rival of Eiji. Playmates Interactive Entertainment, Inc. Official website, https://battlearenatoshinden.fandom.com/wiki/Battle_Arena_Toshinden?oldid=7217. Battle Arena Toshinden Remix's voice acting is laughably bad, especially Fo Fai's. He held the additional character and the PAL conversion's lack of borders to be its only advantages over the PlayStation version.[19]. Holding the backward directional button allows the player to block basic attacks and reduces most of the damage from opponents' special moves. Battle Arena Toshinden (simply titled Toshinden in Japan) is the first 3D fighting game franchise where every character toted a weapon of some sort (the first series to do it in 2D was Samurai Shodown). It holds an average GameRankings score of 85% based on 2 reviews. [35][36] The game was released in Japan on December 10, 2009. Players move using the directional pad. The Battle Arena Toshinden series was three parts on Playstation that were in 3D and this is supposed to be the GameBoy version that's totally in 2D. An OVA adaptation was also released in 1996. It was one of the first fighting games to boast polygonal characters in a 3D environment, and it is credited for taking the genre into "true 3-D" due to its introduction of the sidestep maneuver. Because it basically trounced the visually inferior opponent; Sega Saturn’s Virtua … Battle Arena Toshinden 2 is a weapon based 3D fighting game developed by Tamsoft. Battle Arena Toshinden (バトルアリーナ闘神伝, Batoru Arīna Tōshinden) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and MS-DOS. They commented that while the gameplay lacks originality and good reaction speed, the 3D aesthetics and graphics make it a much more powerful experience to play than a typical 2D fighter. Every character is always armed with a unique … SCEA (North America, PS1)SCEE (Europe, PS1)Tamsoft (PSP, PS3, PSVita)Playmates Interactive Entertainment, Inc. (MS-DOS). 1996 - Battle Arena Toshinden 2 Plus PlayStation Battle Arena Toshinden 2 Plus is an Action game, developed by Tamsoft and published by Takara, which was released in Japan in 1996. A worthy Virtua Fighter clone, Battle Arena: Toshinden pits a group of brave warriors against the evil Gaia and his henchmen. A total of 8 characters were unveiled in official illustrations. Sho Shinjo - The secret final boss of the game, reached by clearing the game without continues. To win, each combatant must be completely focused. It is one of the first one-on-one beat-em-ups to feature the ability to sidestep a full 360 … [20], The four reviewers of Electronic Gaming Monthly gave the game a positive review, chiefly praising the character design, graphics, and special moves. It was released for arcade in 1995 by Capcom, followed by ports to the PlayStation and PC. [7] In an early 1995 interview, when asked which PlayStation game he was most impressed with so far, Ken Kutaragi answered Battle Arena Toshinden. His ending, in a … It's a Tekken-style one-on-one fighting game that involves mostly … PlayStation, PlayStation Network, MS-DOS, Game Boy, R-Zone. But later Namco showed us what really could be done with 3D fighting on the PlayStation (Tekken, Soul Blade). (...) But is it actually good? Once fighting games like Tekken started emerging, Battle Arena Toshinden quickly declined in popularity, but still did spawn a series of sequels. Battle Arena Toshinden STORY : The Toushindaibukai, the ultimate tournament held once a year by the mysterious organization Himitsu Kessha. The PC port uses the Japanese PlayStation version's voices and music in all regions, unlike the original PlayStation version. It also supports resolutions up to 640x480. During the late 1990s, the game was followed by three sequels, Battle Arena Toshinden 2, Battle Arena Toshinden 3, and Toshinden 4, as well as a spin-off game Battle Arena Nitoshinden. The Game Boy version of Battle Arena Toshiden despite sharing the same nam… One slip and their fate is sealed. His soundtrack is a variation of, This page was last edited on 13 December 2020, at 04:13. Battle Arena Toshinden is and always will be considered the flagship title of the PlayStation. A Game Boy version was released by Takara in 1996, titled Nettou Toshinden in Japan. It was one of the first games I bought for my PS1. Battle Arena Toshinden was also critically acclaimed when released. Battle Arena Toshinden Wiki is a FANDOM Games Community. "[22] A reviewer for Next Generation said that the visuals of the Japanese release were not up to par with those of the PlayStation version, and advised Saturn owners to wait for the U.S. release in hopes that Sega of America would fix the graphical shortcomings. Based upon characters from the best-selling videogames Battle Arena Toshinden and Battle Arena Toshinden II by Takara. The first Battle Arena Toshinden video game. Each character in this game is equipped with their own, unique weapon which aids … Players can also run by quickly tapping the forward directional button. Battle Arena Toshinden was the first title to be released in Japan, Europe and the US for the PlayStation and at all the trade shows prior to the console's official launch it was used to demonstrate the sound, … The first Toshinden was extremely highly praised when it was new, but it seemed reviewers were so enamored by the graphics they overlooked the gameplay. A few new features were added, including an exclusive new character named Cupido and a story mode which enables the player to learn a few details about the characters' story backgrounds and the reasons of why they had entered into the tournament. Gaia is forced to flee into hiding while leaving Eiji no closer to finding his long-lost older brother. Sofia - A whip-wielding blonde Russian woman who works as a private detective. It is a 2D weapons based fighter & supports the Super Game Boy cartridge peripheral for the Super Nintendo Entertainment System/Super Famicom to allow the game to be played on a TV with colour palettes & borders. A few new features were added, including an exclusive new character named Cupido and a story mode which enables the player to learn a few details about the characters' story backgrounds and the reasons of why they had entered into the tournament. Developed by Digital Dialect, the DOS port of the PlayStation version added an exclusive new character, Earthworm Jim, complete with his unique arena music, but he only uses the moves of Rungo Iron. It is here that the greatest fighters in the world gather year … The game was originally pro… Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). Oh God, no. They remarked that the game is very impressive, and superior to Virtua Fighter in some aspects, but also flawed in several respects. "[25] Next Generation also reviewed the game prior to the PlayStation's U.S. launch. It was one of the first fighting games to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D. Game: Battle Arena Toshinden File Name: Battle Arena Toshinden.7z File Size: 359.25 MB Genre: Fighting/Beat 'Em Up System: Sony Playstation Downloads: 74,670 Rating: (4.83 /5, 86 votes) Play Battle Arena Toshinden … It includes a slightly altered story mode and an early appearance of the character Uranus and the Battle Arena Toshinden 2 version of Gaia (without his armor). Unlike many fighting games of the time, it was possible for a player character to accidentally fall off the arena with a miss-timed run or special move, resulting in some unique tactics. An anime adaptation of the same title was also released in 1996. Take your favorite fandoms with you and never miss a beat. Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). [26], Battle Arena Toshinden was awarded Best Fighting Game of 1995 by Electronic Gaming Monthly. [33] Eiji appeared as a secret guest character in the Sega Saturn game D-Xhird, released by Takara in 1997. The game was announced as a PlayStation exclusive,[2] with Sony initially promoting it as a "Saturn killer" (against Sega's Virtua Fighter),[3] but it was ported to the Saturn with additional features less than a year later. [6] On release, Famicom Tsūshin scored the PlayStation version of the game a 30 out of 40,[10][24] and gave it first a 9 out of 10[11] and later a 10 out of 10 in their Reader Cross Review. Battle Arena Toshinden is a well-known Playstation 1 3D fighting game. [30] Battle Arena Toshinden was included in the Greatest Hits range for having sold more than 150,000 units in the United States. [8] Maximum made note of the graphical and gameplay innovations such as gouraud shading, rotational backgrounds, dramatic camera angles, and the sidestep. They explained that it "was 3D, it was flashy--Battle Arena Toshinden was exciting and new. They summarized the game as "an enjoyable fight. Fo Fai enters the tournament to satisfy his bloodlust. A young Japanese swordsman/adventurer named Eiji Shinjo, who has spent the past few years searching for his long-lost older brother, Sho, enters the legendary Battle Arena Toshinden tournament hosted by a mysterious organization known only as the Secret Society, along with seven other traveling fighters, the fighters themselves being Eiji's best friend/rival, Kayin Amoh, a Scottish bounty hunter who seeks revenge against the previous tournament champion of last year for the death of his foster father; Sofia, an amnesiac Russian private detective who is seeking her long-lost past memories; Rungo Iron, an American miner who is determined to rescue his kidnapped family from the Secret Society; Fo Fai, a Chinese magician/serial killer who enters the tournament in order to satisfy his personal bloodlust; Mondo, a Japanese ninja who is undertaking an infiltration mission for a rival group of the Secret Society; Duke B. Rambert, a French knight seeking revenge against Eiji for a past defeat; and Ellis, a cheerful and kind-hearted orphaned dancer who is seeking personal answers regarding her long-lost missing father. Battle Arena Toshinden 4 STORY: Ten years after the events of Toshinden 3, Eiji Shinjo, who is now the new leader of an organization called the "Gerard Foundation", has organized a fourth Toshinden … After fighting games like Tekken started emerging, Battle Arena Toshinden declined in popularity, but still spawned a series of sequels, starting with Battle Arena Toshinden 2. Eiji appeared as a secret guest character in the Sega Saturn game D-Xhird, released by Takara in 1997. "[1] The Game Boy version of Battle Arena Toshiden despite sharing the same name as the console & PC counterparts is a different game. "[13] Their review of the later U.S. release was also generally positive; they praised the graphics, stage design, playability, and dynamic camera, but criticized the game for being simplistic and easy, remarking that "This game relies more on flash than fighting." Holding the backwards directional button allows the player to block basic attacks and reduces most of the damage from opponents' special moves. Ellis - A cheerful and kind-hearted orphaned dancer of a traveling theater troupe who seeks to discover whether or not her long-lost missing father is still alive. In Battle Arena Toshinden eight world renown weapon fighters have been invited to a mysterious tournament. [21] GamePro's Tommy Glide commented that there is not enough additional content in the Saturn version and the graphics do not look as smooth as the PlayStation version's, assessing it as overall "a poor conversion. Find many great new & used options and get the best deals for Battle Arena Toshinden URA (Sega Saturn, 1997) at the best online prices at eBay! The original PlayStation version was ported by Nextech/Sega to the Sega Saturn as Toh Shin Den S in Japan and as Battle Arena Toshinden Remix in the United States and Europe. In Japan, Battle Arena Toshinden sold 696,851 units for the PlayStation. A game named Toshinden (闘真伝) was released in 2009 for the Nintendo Wii and has no connection to the previous games' storyline. "[27], The Sega Saturn version was not as well-received as the PlayStation original. The Battle Arena Toshinden Wiki is a community that aims to create the best resource for the Toshinden, a series of fighting games published by Takara. The PC port uses the Japanese PlayStation version's voices and music in all regions, unlike the original PlayStation version. While previous Toshinden installments feature mainly weapons-based combat, War Budokai features hand-to-hand combat alongside the weapons-based battles. [12], GamePro reviewed the Japanese version of the game in early 1995 (prior to the PlayStation's launch in the U.S.). However, they concluded that the game loses "by a hair" when compared to its rival, Virtua Fighter. Overview. Battle Arena Toshinden (闘神伝) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and PC. It … The four reviewers of Electronic Gaming Monthly complained of the fact that the graphics were not improved from the PlayStation version, and felt that the game was overshadowed by the recent release of Battle Arena Toshinden 2. It was developed by DreamFactory[34] for the Wii and has no connection to the previous games' storyline. Rungo Iron - A strong yet kind-hearted miner who seeks to rescue his wife Lila and his son Christopher from the Secret Society. Battle Arena Toshinden was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre. [31] The PlayStation version sold a total of 1,229,575 units in Japan and the United States. The game was originally promoted as a PlayStation exclusive, with Sony initially promoting it as a "Saturn killer" (against Sega's Virtua Fighter), but it was ported to the Saturn with additional features less than a year later. [9] While Rob Allsetter of Sega Saturn Magazine greatly praised the visuals of the game and judged the button configuration to be superior to that of the PlayStation version, he criticized the "slow" gameplay and the limited variety of moves, concluding that Battle Arena Toshinden is "still decent enough, but ... lacks the speed and depth of its more illustrious successors. 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