r/tf2: This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Meanwhile it gives up almost all splash damage so it's terrible at spamming chokepoints, checking corners, and dealing with good scouts. If you need any further help, please Probably going to get some hate from this tbh, probably gonna be down voted without anyone even reading the post but I'm going to make it short and simple, The direct hit is a direct upgrade vs. buildings and it's used to destroy a hard to take out sentries and I find it quite unfair because from doing almost nothing they get better results than stock, I don't want much just a little nerf to the damage of buildings or something? Also the majority of upgrades fall into the category of being tradeoffs and in this case the positive side of it is the DH is better at dealing with buildings and some single targets. I might make a video on my YouTube channel about it and want to hear what you have to say :D (I’ll give you credit 😁[if I make the video lol]) And yes, don’t mention how it’s bad for spamming down chokepoints and how it can 1 tap light classes at point blank. Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast. The Original is a decent alternative for the Soldier. Not too bad, but with the loch there is no falloff damage at all, as it is a grenade launcher. Took 2 days to make this. This is the Direct Hit Rocket Launcher from TF2 with textures. No it doesn't and it isn't a straight upgrade vs buildings anyways. On Hit: Gain up to +3 health. The Cow Mangler, Direct Hit, Air Strike, Liberty Launcher and Rocket Jumper all have a very big disadvantage in a way in MVM. So thanks for that! We all know the nicknames of the Direct sh*t. Such as “the direct miss” and “the best melee weapon in the game”. Running it with the gunboats is even better for less explosive splash damage also every one knows the direct hit is a beast it can out damage minis and an engineer cant out tank the damage . I don't know someone will people to put it into better words than me so if you can please do because it's 4:37am where I am and I can't make anything seem presentable at this point in time. After practicing with the direct hit, I've found you have to play more like a demoman with the donut of effectiveness thing. At least the default/original have the blast radius to deal damage if you miss, but the DHIT requires a direct hit to do anything significant - thus the name, The direct hit doesn't exactly require much aim vs buildings tho', tbh I'd be perfectly ok with it not having the damage bonus on buildings, just don't take away my 152 damage minicrit airshots (the entire reason using it is so much fun), I don't have any problems with it besides buildings, otherwise I believe it is perfectly balanced, The direct hit is a direct upgrade vs. buildings. Yeah, I do agree that it’s overpowered with Kritz. For example, items … December 22, 2009 Patch The Direct Hit no longer scores mini-crits against enemies submerged in water. Melee weapons are designed to critical hit far more often th… I mean, if you're really good at nailing direct hits and/or airshots with it, sure, go for it, but I like being able to hit two or three people at once with the AoE from the stock rockets. I was talking with someone else and I threw in that it should have no random crits, or mini crits whenever it would normally crit, critical damage is affected by range, or just cannot be crit boosted at all (like the old Cow Mangler 500), And YOU don’t call it Scout-B-Gone. January 13, 2010 . The Direct Hit's short-range damage curve is tweaked to match that of the standard Rocket Launcher. Plus the fact,that the rocket is ridiculously fast,giving the engie no time at all to react. I use D-Hit for the raw damage but im not good at hitting things with it. You should use it some time. I also recommend Beggar's Bazooka due to its 3 If you think about it,how much skill does it take to shoot a sentry? 15% faster firing speed. Perfect. The minicrits in the air just icing on the cake. Press question mark to learn the rest of the keyboard shortcuts. I’m sorry to say this wasn’t too helpful, but definitely something to note down. I talk about the direct hit, man. Has a 25% smaller clip size. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. The weapon concept is to give """skilled"""" players, a reward for hitting the enemies directly. This lets you price check tf2 items easily. The base critical hit chance for standard weapons is 2%. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. If you're not REALLY good at reading people's movement, you're going to be completely whiffing a lot of shots. It also has an automated mathematical spreadsheet computed from user trades and refreshed hourly. After nine years in development, hopefully it was worth … I'm closing in on 4000 kills with the Direct Hit. cough Loch 'n' Load cough And no the less clip means nothing vs Buildings. With the direct hit if you hit somebody from a moderately far distance it will deal about 55-60 damage. I mean, you’re missing out on all the good stats of the direct hit just for a 70% bigger explosion radius... but I personally think it’s worth it. I mean, if you're really good at nailing direct hits and/or airshots with it, sure, go for it, but I like being able to hit two or three people at once with the AoE from the stock Team Fortress 2 > Strange Professional Killstreak Direct Hit The appearance of items in the individual listings may vary slightly from the one above. Promotional / Craft Flying Guillotine 1 ∞ Base: 50 Crit: 150 Bleeding: 8 / sec. Can be thrown to damage enemies. I appreciate it! I mainly play soldier and even I think it needs a nerf against building. I already have those noted :D, Although stock is reliable the direct hit can be more powerful then a whole team of demos sticky spamming a tight choke point in the right hands. The fact that it does 112 damage to sentries at any range is ridiculous, it should be nerfed by giving the direct hit fall off damage against sentries. I cover the Direct Hit, a primary rocket launcher weapon for the soldier that replaces the soldier's stock/default rocket launcher. Has an extreme upside(s) but an extreme downside. Optional Direct Mirror: If you are having trouble with either of these methods, here is a direct mirror for the 2.0.1 patch. An engineer can stand next to it and not be affected due to the small explosion radius, the wrangler helps, short circuit helps, rescue ranger helps, etc. It also has an automated mathematical spreadsheet computed from user trades and refreshed hourly. The extra damage is pretty minimal, and splash damage is huge. Looks like you're using new Reddit on an old browser. It’s like the Candy Cane for scout. The lack of splash damage means the soldier has to get complete line of sight on the building to actually destroy it. As a result, the highest natural critical hit chance attainable is 12%. After nine years in development, hopefully it was worth … This subreddit is dedicated to Team Fortress 2, created by Valve So basically you can just spam loch r/tf2: This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This lets you price check tf2 items easily. If splash wasn't so effective for alot of situations it wouldn't even be a contest. I actually can't kill scouts with it at close range unless they're literally hugging my face. This is modified by a bonus percentage based on how much damage the player has done in the last 20 seconds, which scales from 0% at 0 damage to 10% at 800 damage.For example, if the player has dealt 200 damage in the past 20 seconds, the additional bonus percentage is 2.5% and so the overall critical hit chance is 4.5%. Tell your friends and family about us. Splash is just too good, especially when you need to bomb anyone. Trade.tf is a search engine to find good deals from other team fortress 2 trading websites. Thanks for all the support and care towards our channel! If that happens either the engineer set up in a terrible spot or his team is doing a poor job of covering the spam angles. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Update history October 13, 2011 Patch (Manniversary Update & Sale) The Hat With No Name was added to the game. I absolutely agree with this. You guys seem to like these...so I will make more! He say he is bad with The DH rockets are also significantly faster than stock rockets, which makes them harder to reflect, but still, if it won't take too long I'll go back to spawn and switch to a different primary once the Engineer's nest is down. As long as you can aim and have a medic with uber with you, you can destroy those sentry nests. With a normal rocket launcher, if someone was in your face, you'd kill them with splash damage, take some damage yourself, and move on. lol bad :) Steam Group: https://steamcommunity.com/groups/FraggyBois | Music: "Water World" from The Adventures of Cookie & Cream Personally I only use the Direct Hit for taking down Engineer nests. Trade.tf is a search engine to find good deals from other team fortress 2 trading websites. The extra damage is pretty minimal, and splash damage is huge. After nine years in development, hopefully it was worth … I really like everything about sirky except how modest he is. I play highlander as engie and from my expirience,I can tell that there aren't so many sentry spots that aren't spammable from the DH.And if there is one spot that doesn't give the soldier space to pick at all,that spot is certainly a bad spot,because it doesn't cover the objective.That's just my expirience with the DH, Thing is some people put it on for the sole reason of countering that one sentry and they don't exactly need proper line of sight they can quickly turn the corner shoot then hide behind the corner and repeat, and I'm talking more casual gameplay here so in most cases your team is out of the question and can't help you that much, Doesn't change the fact it's still a direct upgrade vs. sentry guns. The direct hit is an amazing weapon and people deserve to 1shit light classes if you manage to hit them with the nerf it has in place, but sentries aren't exactly as hard to hit as the light classes I just want to say aswell that, I've seen your DH video and i agree with it completely, I don't believe it's overpowered in the sense of fighting in a 1v1 situation So that statement about 140 damage is December 22, 2015 Patch Updated the models/materials for The Hat With No Name so it can now be equipped by the Soldier, Sniper, Demoman, and Engineer. r/tf2: This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. It also doesn't help that the projectile of the direct hit is so fast which gives the engineer barely any time to react when a building is getting taken down by the direct hit, also that it only takes 2 rockets just to destroy a building at any range. After nine years in development, hopefully it was worth the wait. × 5 secs. Press J to jump to the feed. It can be viable, but if I'm playing seriously I always use stock. Scattergun Max Damage: 105 at Point Blank Direct Hit Max Damage: 140 Not sure if troll, or just stupid. Some textures might not show. Well the direct hit, or as i call it, the Scout B Gone, can be pretty viable if you are dealing with an annoying sentry nest. So what are your opinions on it? This end comment made me think that if you’ve practiced with it for like 10 years than it probably should be better than stock, but at the same time no XD. This feature is not available right now. It's ridiculously strong against buildings. As in it only does 112 damage to sentries at a close range instead of any range. After nine years in development, hopefully it was worth the wait. But can it actually be viable? :D. The direct hit needs a lot of practice, you’re not going to get entire team frags like a crit-stock could get, but you’ll outshoot snipers and clap medics like no other. Crit direct hit meets bonk scout # TF2#tf2 734 views 591 views Everyone's scared of Scout :c #tf2 25 views 527 views scout vs drspy #tf2 594 views GRAVITY?! Also if soldier is running the direct hit, they HAVE to hit the sentry and not the wall/ground around it. Recharges after 6 . r/tf2: This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Please try again later. Once downloaded, extract the files into your 'tf2classic' folder using 7zip. That’s LazyPurple’s job 😡. War Paint is an item type that was added in the Jungle Inferno Update to replace campaign weapon drops and weapon cases, and was first showcased on Day 2 of the update. Anyways, thanks for the response! The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed.

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